Nvidia Geforce 970 Driver Download Install Update
Download the Nvidia GeForce Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day Battlefield 5 Trailer Multiplayer maps Rumor: Corsair Hi Platinum mm liquid cooler.
Not the best BangTail Senior Member Posts: StewieTech Chuck Norris Posts: RavenMaster Senior Member Posts: Pimpiklem Senior Member Posts: FordLynx07 Senior Member Posts: I feel like something is gonna change. Dyseman Junior Member Posts: Be a much smaller download!
Neo Cyrus Senior Member Posts: I give it a week. I will sing and dance until the cows come home that getting a second GTX was without a doubt the worst decision I have made in computing. Near nothing supports SLI now and if it does it has terrible scaling. My cards are working fine they get over All the games that used to support SLI and get good scaling now simply either support it with terrible scaling or flat out don't support it. I have tried Nvidia Nspector but that can just add more problems than its really worth.
By far the best I have tried. Paulo Narciso Senior Member Posts: Denial Senior Member Posts: This could seriously help games at higher resolutions as you are doubling up the memory capacity, and theoretically the bandwidth too. Maybe we will see this being used and maybe it could be the first thing to really use up that PCIE 3.
Will NVLink combines frame buffers in game? I think that sets a wrong expectation. That style of memory scaling will require app work. It's true you can set up the memory map to do that but it will be a terrible performance thing. The game will need to know there is latency to access that 2nd chunk of memory and it's not the same.
While it's true this is a memory to memory link, I don't think of it as magically doubling the frame buffer. It's more nuanced than that today. It's going to take time for people to understand how people think of mGPU setup and maybe they will look at new techniques. Is Microstuttering a thing of a past with NVLink? NVLink will improve microstuttering but i don't think it will go away.
If there is a delay between the 2 GPUs, by the time you combine those frames together and send it to the user, there is a little bit of shift i. A lot of it is how the AFR algorithm work to distribute work and combine them together. Turing has all the previous improvements with SLI e. More importantly, there are other mGPU technologies that's much more compelling in the future but we're not ready to talk about it today. Think about NVLink as a platform and investment that will be with us for a long time.
It brings the 2 GPUs much closer with each other and allow them to communicate with each other without worrying about what's happening on PCIE. Cunningly designed by you-know-which companies gangs. Latency just isn't there - NVLink while significantly better than PCI-E is still operating at 30 microseconds per transaction, it would need to be sub ns for viable performance off a memory read from a different GPU.
That and the GPU architecture itself would have to be designed in a way that the scheduler knows which GPU the memory is located on and takes that into consideration.
In fact Tom Peterson from Nvidia just stated it again in a recent interview last night: That being said, he did also state this: It seems like they do have some other mGPU tech in the pipeline that can maybe be a bit better than what we have.. Unless they can get latency down to ns or better it just isn't worth trying to grab that data from the other GPU. In those cases mGPU is useless and everything ends up on 1 card, which is why the scaling goes to crap.
Thanks for the explanation bro, I didn't know about the latency being such a big issue like that, wouldn't that require a new standard like PCIE4. Or maybe most of us don't have problems with nVidia drivers. Click here to post a comment for this file on the message forum.
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Nvidia GeForce Graphics Driver 416.34 for Windows 10
I recently built a new computer to better accommodate the forthcoming line of resource-intensive tech products, namely the Oculus Rift and related VR devices. While my old computer was nothing to shake a stick at, its hardware was not satisfactory enough to produce a consistently smooth experience on the Developer Kit 2 DK2. The second iteration of the developer headset kit requires rendering a x display x per eye 75 times per second or else latency and lag lead to a jittery and nauseating experience. When the consumer version drops next year the hardware demands will be even greater. After all, Microsoft itself ceased mainstream support for XP way back in and officially declared it to be 'end of life' and fully unsupported in April It makes zero sense for any manufacturers to waste additional developer resources maintaining support for such an archaic and unsupported operating system, even as millions of diehards still cling on. From the moment I upgraded to Windows Vista many years ago and abruptly to Windows 7 , then 8 , now 10 I have always maintained a separate partition or dedicated hard drive with Windows XP bit installed as a multi-boot system. For an absurdly limited number of reasons, if I'm honest. It is a lot more convenient and often perfectly adequate to simply create a virtual machine i. One of the key reasons for using XP these days is for niche software that may not run appropriately or at all on more recent operating systems, even when in compatibility mode. But, even as revolutionary as OS emulation has become with the advent of hardware virtualization, it still doesn't compare to a bare metal native OS install. This is especially true when running games that may utilize OpenGL or DirectX, 3D applications and other computer-intensive processes.